I was the Technical Director on a team of three for this six month long project. Nova is a 2D Unity Platformer where you play as Nova, a forest sprite trying to save a burnt down forest she once called home. Solve puzzles and traverse the treacherous terrain to reach the center of the forest and save your home. As Tech Director, I made all technical and design decisions regarding the code in the game.
Andrew Max Fisher
Game Programmer and Designer