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Andrew Max Fisher

Game Programmer and Designer

Dust to Dust

I was the Technical Director on a team of three for this six month long project. Nova is a 2D Unity Platformer where you play as Nova, a forest sprite trying to save a burnt down forest she once called home. Solve puzzles and traverse the treacherous terrainĀ to reach the center of the forest and save your home. As Tech Director, I made all technical and design decisions regarding the code in the game.