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Andrew Max Fisher

Game Programmer and Designer


I was both Lead Tester and programmer on a team of 5 for Kaleidoscope. Kaleidoscope is an Exploration Narrative game made in UE4 where players interact with objects to play memories of the main character. Unlike other exploration games, players must use different views and perspectives displayed simultaneously on the screen to move through the town and discover what happened to their home while they were gone. Kaleidoscope won the award for Visual Art at the 2015 Sammy Awards.